11 nov. 2017 – Kil10 development progressNovember 11, 2017
Industrial level parallax background.
Jungle level parallax background
We finally fine-tuned to our liking and reworked the main menu shader. We also added a rgb channel shift happening randomly from time to time.
Here’s a dither shader we’ve been working on for soooo long. Bayer’s ordered dither 8×8
Right now, it is used in Pixi but we also added it to Kil10.
We reworked the pause menu shader & added a fade to grey / fade back to color effect to it. (You can also see the previously mentionned dither shader in action). 🙂
Added sky animal ai
Improved land animal ai
A few months ago, we were browsing an art gallery and saw an artist selling little drawings of rocks. We felt inspired when we saw them because they had this weird magic feel to them. Here they are digitalized and integrated in a demo project.
In other notes, we participated in “GM48” #23 in July with the theme “Sacrifice”.
We created the little platformer game “The sacred door”. You can download the demo here.